I’m curious what the collision will be like in this game. It’s in the small details where you feel the room come alive, bursting at the seems with magical energy. The magical animations and even just the sounds of the objects in this space magically completing tasks for you all on their own. It was the in-depth customization of the room which just blew me away. In addition to the vivarium and magical beasts which were freakin dope as hell. Lastly, for me the BEST segment hands down was the Room of Requirement! You guys this space is where the MAGIC really shines. I literally almost fell out myself just watching! So good, again so immersive. I really appreciated the wide variety of spells and animations there were during the battle arena segment and the SOUNDS of the unforgivable curses! OMG. (I do think I’ll up the difficulty level during my second play through, but overall I did think it was just challenging enough for the first time around). The graphics looked top-notch, the grounds overall looked AMAZING, down to the small details for example, did anyone else notice how the feathers on the hippogriff’s wings changed color slightly at different angles and in different lighting?…so well done.Ĭombat was smooth, intuitive and fast-paced. The showcase itself to me was incredible, from the beautiful & immersive gameplay (now, inside AND out of Hogwarts). Just pre-ordered my copy today! And I have to say that, this one line really stood out to me as proof that the devs really get it and truly understand what this franchise means to so many people. “Magic is physical, kinetic & whimsical” -avalanche dev.
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